
The developer believes the main challenge to be Unity’s “historically established path, which has been heavily tied to the mobile sector and small indie projects.” Because of this, many people associate the engine with stylized small-scale games, not photorealistic AAA experiences.
“I believe that if Unity gets at least a little closer to real competition with UE, it will benefit both engines,” Ankoku said.
If you want to see the mocap in action, wishlist Blueman on Steam before its release in April.
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