
It is an indisputable fact that video game designer Hideo Kojima is an auteur in his field. After joining Konami in 1986, Kojima designed/wrote the genre-defining “Metal Gear,” which rewired the definition of stealth-based combat in video games. The “Metal Gear” series has spawned seminal entries since then, including “Metal Gear Solid 3: Snake Eater” and the inimitable “Metal Gear Solid,” whose impact can be felt to this day. (You might have heard about the long-gestating “Metal Gear Solid” movie adaptation that fans have been clamoring for.)
As a self-proclaimed film buff and a lover of literature, Kojima lovingly poured these artistic influences into his games, being actively inspired by surreal cinema, mecha genre narratives, and classic sci-fi/anime. His love for cinematic cutscenes and rich, open worlds is fully realized in 2019’s “Death Stranding,” which boasts a stacked voice and motion-capture cast that includes Mads Mikkelsen, Léa Seydoux, and…
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