Studio Ghibli’s Majestic Sensibility Is Drawing Imitators

Hayao Miyazaki and his colleagues at Studio Ghibli craft pictures that are so delicately drawn and convincingly textured that it seems as if we should be able to step right into them. Think of the bustling bathhouse of “Spirited Away” or the bucolic Japanese countryside of “My Neighbor Totoro.”

But as viewers, we are never able to actually enter these worlds of tender emotions, whimsical characters and, perhaps above all, vivid locations that set the imagination ablaze. Movies are made from flat 2-D images; they remain tantalizingly out of reach.

In a movie screenshot, a young girl in a yellow dress runs through a field with trees and clouds in the background.
Studio Ghibli characters like Satsuki in “My Neighbor Totoro” busy themselves with distinctly video game undertakings: looking, exploring, hiding, delivering, flying.Studio Ghibli

The most committed Ghibli fans can travel to Ghibli Park in Nagoya, Japan, and Ghibli Museum in Tokyo for a tactile experience of their beloved animated films. But most of us are not making that globe-trotting journey.

Enter video games, which allow players to explore immersive 3-D environments and satisfy many fantasies: the sword-wielding savior, the slayer of fantastical beasts, the fleet-footed time traveler.

The influence of Studio Ghibli — which turned 40 this week — can be seen throughout the industry, notably in recent additions to the Legend of Zelda franchise. Breath of the Wild (2017) and Tears of the Kingdom (2023) each offer pastoral experiences tinged with menace, similar to many Ghibli pictures; their cel-shaded graphics also evoke the studio’s exquisite painterly style. In Tears of the Kingdom, Zelda’s devoted knight Link moves between floating land masses that evoke those in “Castle in the Sky.”

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