44 Years Ago, Bill Gates Created One of the Worst Video Games in History, Yet He Made Millions of Dollars with It

When we think of Bill Gates, the first things that come to mind are likely Microsoft, groundbreaking technology, and immense wealth. But tucked away in his career is a curious story of a video game that most people would consider a complete flopDonkey. Despite being ridiculed as one of the worst games ever made, it played a pivotal role in shaping Microsoft’s path to success and earning millions for the tech giant.

A Reckless Idea that Led to Success

Back in 1981, Bill Gates, just 26 years old at the time, was at the helm of a small, fledgling company called Microsoft. As Gates worked to secure a partnership with IBM, the leading tech company of the time, he found himself in a difficult position—he needed to prove that his software could be powerful and versatile enough for the IBM platform.

In a move that seemed more like a gamble than a strategy, Gates decided to develop a video game. But not just any game—he and Neil Konzen, a programmer at Microsoft, vowed to create it in a single night. The result of their intense, caffeine-fueled work was Donkey, a rudimentary 8-bit racing game where players maneuvered a vehicle to avoid donkeys.

Simple and unpolished, the game was far from a masterpiece. Yet, Gates and Konzen were proud of their creation, believing it demonstrated the potential of Microsoft’s programming capabilities.

Screenshot Of The Free Software Remake Of Donkey.bas
Screenshot of the free software remake of DONKEY.BAS.

The Game that Won a Deal

Although Donkey would not go on to be remembered for its innovation or gameplay, its role in Microsoft’s history cannot be overstated. The game’s demo, presented to IBM representatives, was the catalyst for a game-changing deal.

While the game itself did not impress in the traditional sense, it helped Gates secure a vital partnership with IBM to develop software for their computers. This agreement would ultimately generate millions in profits for Microsoft and establish the company’s presence in the tech world.

The deal was a critical step in Microsoft’s expansion and allowed the company to develop software for the personal computer market, which would later explode in popularity. In hindsight, Donkey wasn’t about gaming—it was about positioning Microsoft as a key player in the growing tech industry.

Donkey’s Legacy: A Humble Yet Pivotal Piece of History

As the years passed, Donkey became a footnote in the history of video games, often regarded as one of the most embarrassingly bad games ever created. Andy Hertzfeld, a former Apple employee, once labeled it “the most embarrassing game of all time.”

With its simplistic graphics and basic gameplay, it was a far cry from the high-quality video games that would later define the industry. However, Donkey‘s true value wasn’t in its gameplay—it was in its ability to familiarize users with the BASIC programming language on IBM computers.

This simple task was no small feat at the time, as it helped introduce many users to the world of personal computing and laid the groundwork for the IBMMicrosoft partnership. While the game itself never generated revenue through sales, it played a crucial role in opening the door to the personal computer revolution.

Even in failure, Donkey proved valuable to Microsoft. It might not have been a groundbreaking title in the gaming world, but it was a significant step in securing Microsoft’s future as a dominant force in technology.


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