
Designed to showcase the capabilities of Microsoft’s World and Human Action Model (WHAM) generative model, the replica is everything we’ve come expect from AI-generated “games” – horrible frame rates, dreadful graphics and controls, NPCs popping in and out of existence depending on whether you’re looking at them or not, and, of course, endless hallucinations that make the whole experience outright unplayable.
In its research paper on WHAM, the company stated that it can generate “consistent and diverse gameplay sequences and persist user modifications,” which is surprising given that consistency is probably the last thing you’d associate with Quake II’s AI cousin.
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