
From SPEKWORK’s Gigco, a mobile game about labor precarity, to Hideo Kojima’s boundary-blurring work—including, his unreleased game OD and the installation he created with filmmaker Nicolas Winding Refn Satellites (2025)—these projects show how games can challenge us to not only consume a story, but to survive it.
In Allen-Golder Carpenter’s reworking of GTA: San Andreas (2004), modified controllers strip away the illusion of choice. One controller only allows players to combat; the other disables it entirely. Players must navigate either survival with no control or freedom with no defense—mirroring real-world power dynamics. Carpenter calls this “sacrificing your arms for the promise of rain,” only to drown in its flood.
From June 28 to July 28, 2025, visitors can step into a disarmed version of the beloved classic—one that plays them back.
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