
I know this is a PC games focused outlet, but I’d like to present to you the most PS3 coded game I’ve seen in a long while: Chains of Lukomoyre. Now, to be clear I mean this in the most loving of ways possible. That era of video games obviously set the foundations for the rinse and repeat we see in a lot of triple-A games these days, but there was still the occasional oddity out there that just had the right vibe. And I think Chains of Lukomoyre fits that vibe quite well.
In terms of plot, the game features a Slavic folklore inspired setting in an alternate post-WW1 world where “Allied experiments shattered reality itself.” I’m no fan of war, but I certainly am a fan of reality shattering experiments. You play as a soldier on a quest to find a lost love, meeting all sorts of weird creatures along the way in a story that’s described as a “reimagining of Orpheus and Eurydice through the lens of war, memory, and myth.” There’s a giant black cat, a hut with chicken legs, a creepy nesting doll, lots of good stuff.
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It’s a third-person shooter too, and while the announcement trailer does show off some gameplay, it doesn’t show a huge amount of what you’re doing. The thing that really makes me say “oh, it’s a PS3 game” is the presence of quick-time events, a staple of the console honestly. This isn’t particularly exciting because nobody really likes quick-time events, it’s really the mixture of Slavic folklore and wartime aesthetics that’s luring me in. I’ve had enough of western fairytales, it’s about time other cultures get their time to shine.
In any case, as of now Chains of Lukomoyre doesn’t have a release date in sight, but you can at least wishlist it on Steam in the meantime.
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