Soulslike games are pretty common nowadays, but they’re popular for good reason: The undeniable appeal of the genre’s combat, the surprising mechanical depth, and, of course, the back-breaking, controller-tossing, hair-pulling difficulty. I’m not a soulslike superfan, but I’ve played enough of them to trick myself into thinking that maybe, I too, can be a serious souls player.
Wuchang: Fallen Feathers might be the game that converts me. During my hands-on demo at the Summer Games Fest, I was knocked out, backstabbed, and kicked off a bridge. But with every retry, I got a little further, and the little voice in my head telling me to get good grew louder.
(Credit: 505 Games)
Not to be confused with Black Myth: Wukong, a soulslike game based on Chinese mythology, or Wu Long: Fallen Dynasty, a soulslike game based on Chinese mythology, Wuchang: Fallen Feathers is a soulslike game based on Chinese mythology. You’re placed in the role of the titular Wuchang, who’s cursed with a disease called Feathering. If left unchecked, feathers will cover her body, and she’ll become a man-eating monster.
The demo began with Wuchang emerging from her slumber. I pushed the amnesia-stricken woman forward through a lush green forest into a shrine, where she was greeted by cryptic NPCs who knew of the affliction and how to treat it. A particularly creepy NPC sent me to the shadow realm and delivered an incredible beatdown. That was my first of many deaths, which is par for the genre course.
As a burgeoning soulslike player, I began the journey again. This time, I noticed the game’s visual vibrancy. Souls and soulslike games are often bleak affairs. That’s part of the aesthetic, of course, as many games in the genre take place in disease-riddled, gothic fantasy worlds. However, Wuchang’s visual appeal encouraged me to explore the surroundings rather than grit my teeth and push through the challenge. I know the screenshots don’t totally depict this, but you’ll have to take my word for it—the game is surprisingly colorful.
(Credit: 505 Games)
Gameplay: Weapons, Dodging, and the Madness Mechanic
Four deaths later, I moved upriver to an NPC who claimed to know Wuchang. He tasked me with collecting an item in a nearby shrine, but the bridge was out. I followed the river bank, chopping and cutting and fighting for my life as I made it to what looked like a long wooden walkway. I was bested again.
A few tries later, I found the shrine, which is Fallen Feathers’ version of a checkpoint. There, I upgraded Wuchang’s skills using a substance called Red Mercury. The exploration paid off, as I found a new weapon—a giant axe—to replace my starting staff. You must carefully consider weapons, because they give you different secondary moves. My staff let me unleash a flashy spin attack and a fast kick, while the giant axe allowed me to block incoming blows.
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(Credit: 505 Games)
Your weapon choice also comes into play in other ways, as some enemies are weaker against particular armaments. You can equip Wuchang with various armors and weapon-altering talismans to improve her strength, too.
The lack of parries forced me to rely on quick dodges, but they’re rewarding. Executing a perfect dodge just before the enemy strikes imbues you with energy that lets you cast magic spells. After a few more deaths, I made it to the shrine across the river for the reward and moved through a cave to my first mini-boss.
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Kicking and screaming, I managed to pull off a victory, and with that, an overwhelming sense of accomplishment washed over me. Then I entered the next room and died, but this time I discovered a cool mechanic. As you die, Wuchang’s madness rises. This raises your power on the next run, but it also raises the game’s difficulty. I felt my own madness rising as I added another two deaths to the count.
(Credit: 505 Games)
After side stepping goblins, random bandits, goblins with guns, and one particularly cocky enemy that taunted me with every dodge, I found an item that was basically an ancient Chinese grenade. Just as I chucked it at a few unsuspecting foes, an evil doppelganger emerged to kill me. This is what it’s like to be a soulslike player.
Platforms and Release Date
Although I spent an hour getting the crap kicked out of me during the demo, I wasn’t deterred by Wuchang: Fallen Feathers. In fact, I was enthralled by it. Wuchang’s difficulty is part of the appeal. And priced at $49.99, Fallen Feathers is poised to join Clair Obscur: Expedition 33 and other notable AA games that punch far above their weight.
If you’re curious whether you can handle its challenge, mark your calendars: Wuchang: Fallen Feathers launches on July 24 for the PC, PlayStation 5, and Xbox Series X/S.
About Zackery Cuevas
Analyst, Hardware

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