
Fortunately for the gaming community, Broche chose not to burden himself with the Sisyphean task of spending decades trying to sway Ubisoft’s corpos and instead produced Clair Obscur: Expedition 33 – a game that has already proven to be a massive success both financially and reputationally, selling one million copies within its first three days and becoming the highest-rated video game of all time on Metacritic – independently.
Even more important is the precedent Clair Obscur: Expedition 33 is setting, proving by example that you don’t need enormous teams, bloated production budgets, and exorbitant price tags to make a successful game – a message that, in today’s landscape, where major studios are starting to push for an industry-standard game price of $80 or more, is bound to resonate with regular gamers.
Whether AAA studios will take inspiration from Expedition 33’s path to success or keep churning out overpriced and mediocre titles, remakes, and deluxe editions packed with predatory monetization, battle passes, and outrageous price tags remains to be seen, but judging by the state of AAA gaming in 2024 and early 2025, I, for one, wouldn’t hold my breath.
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