In an article for YES Magazine, Bo Ruberg ’07, Bard alum and professor of film and media studies at UC Irvine, reflects on the role that video games hold in building worlds for marginalized people and communities. For Ruberg, the relationship between the physical world and the virtual space accessed within video games is complex, and the latter is no less real for being speculative, given that it offers players a chance to inhabit and interact with realities that are different from our own. “Through video games, I theorize a practice that I term queer worldbuilding,” Ruberg writes. “Queer worldbuilding is not the same thing as building worlds that feature queer stories or communities, though such worlds themselves have immense value. Instead, queer worldbuilding describes the practice of constructing new worlds through methods, frameworks, and tools that can themselves be understood as queer.”
Post Date: 04-22-2025
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