Last month, Ubisoft released Assassin’s Creed: Shadows on PC and current-gen consoles. And, after Mirage (which had a proper storyline), I was expecting something similar from it. Sadly, after spending 60 hours in the game and completing it, I can say that its ending is one of the most underwhelming endings I’ve seen in the history of video games.
In AC: Shadows, you control two characters. Naoe and Yasuke. These two work together, and while the main story can be played with both of them, they have different “special/side” missions and endings.
Let’s start with Yasuke. In my opinion, Ubisoft did a great job here. In his final mission, we get to see what happened to Yasuke prior to the events of the game. We also get a proper conclusion to his arc. Yes, the devs hinted at something more (can’t comment without spoiling it), but the ending felt great. It offered a closure to what we’ve been experiencing in the game as Yasuke.
And then we have Naoe’s ending. Basically, this isn’t an ending in any shape or form. This is just a bait for buying the game’s future DLC.
After spending over 50 hours on the game, you get a 10-minute exposition cut-scene with an optional boss fight. That boss fight is the result of a choice you make at the end of the game. Contrary to other games, though, it’s as pointless as it can get. Basically, the result is the same whether you fight or spare the enemy Naoe confronts at the end.
And things get even worse. I’ll try not to spoil anything, but here is what happens. Naoe kills all the main enemies, retrieves something, learns that a close person to her is alive, and begins her quest to find him/her. And that’s where the game ends. There is no conclusion to her arc. There is no ending. The only thing you get is a bait so that you can pay more for the game’s DLC (which will most likely continue Naoe’s story).
So, what’s the point of completing AC: Shadows if it doesn’t have an ending? To put it simple, there is no point at all. And that’s precisely where AC: Shadows falls apart.
Both Ghost of Tsushima and Rise of the Ronin had interesting stories to tell with proper endings. They didn’t lock their endings behind future DLCs. They respected their fans. But this is Ubisoft we’re talking about. And, instead of offering their fans a conclusion, the devs spit on them and ask them for more money in case they want to see a proper ending. Thanks Ubisoft.
The point of this article is to warn you about this underwhelming ending. If you are playing it for its gameplay loop, then by all means, continue playing it. If, on the other hand, you’re trying to complete it so that you can see how the story ends, put your KB&M/controller down and uninstall it. There is no proper ending in this game. So, save your valuable time and watch the “ending” on YouTube!


John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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