Well, time to start tracking how Assassin’s Creed Shadows is performing, at least based on the data we have available on the new Ubisoft release. So far, at least, things are looking up.
Ubisoft bragged about Shadows getting 1 million players on launch day, and now this morning, they have said that the game has hit 2 million players across all platforms, which has outperformed Assassin’s Creed Origins and Odyssey. Not Valhalla, albeit that was the record-setter for the series. And who knows, there’s still time. Previously, insider reporting was that Ubisoft was shooting for at least Odyssey numbers, and it seems likely to hit that.
Of course, everyone will have an eye on concurrent Steam numbers. Shadows has 55,000 concurrent players on Steam, which is still climbing as I write this at 9:30 AM ET. It seems possible it will pass Odyssey’s 62,000 from six years ago, if not today, then tomorrow perhaps. Valhalla is not a good comparison point because unlike Odyssey and Shadows, it launched on Steam a long while after its initial release, so its 15,000 peak is not relevant here. So yes, Shadows is on the verge of being the highest concurrent Steam release for the series.
As for console, we only have PS5 data, as Xbox data lags for several days. On PlayStation, Shadows is currently the #2 most-played game in the US behind only MLB The Show 25, but ahead of permanent hits like Fortnite, 2K25, FC 25 and Call of Duty.
Top 10
PS5

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This is all pretty positive so far. Ubisoft wouldn’t be throwing out these numbers if they’re weren’t pleased with them, and from what we can track, yes, this is doing well compared to the rest of the series. If it can pass everything but Valhalla that would be a win (albeit who knows about the overall fate of Ubisoft as a company at this point, regardless of sales). I am, however, reminded of Dragon Age: The Veilguard, a top console seller with 90,000 Steam concurrents but something that ultimately turned out to get just half the numbers EA wanted. So it’s too early to declare anything about Shadows explicitly just a few days after launch here.
Between these numbers and the initial player reception (the game currently has a 4.76 out of 5 stars on PS5, and you don’t get much better than that) it’s hard to find anything even a little bit concerning with the initial launch here. We need longer-tail results, but so far, this seems like what Ubisoft was hoping to see.
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