
During the past seven months since we last covered it, lots of game details have been shared by the developers to let us learn more about it. For example, if you fancy destructions and creating massive chaos while playing, that’ll be covered, as every item on the battlefield can turn into a weapon of chaos if you use them skillfully. Most of the environment, whether it’s wooden barrels or stone boulders, has its own durability. This is based on its size and the material it’s made of. “A nimble strike along an object’s line, or a forceful passage by a large character, can shatter these constructs.”
Besides, more footage and screenshots have been shared in this period, giving us opportunities to see its mechanics, combats, atmosphere, scenes, and more, through the visuals:
发表回复