
The model uses OpenAI’s Whisper for speech-to-text as well as GPT-4 and Llama 3 for thinking. Also, the audio-to-face animation is powered by Sony’s own Mockingbird. Raghoebardajal pointed out that this was just a prototype, but that didn’t appease players.
Honestly, it’s just like any other such technology: Aloy is stiff, and her reactions are robotic and delayed. Viewers called the demo “creepy,” “ghastly,” “rancid,” and “cursed” and asked Sony to “please work on literally anything else.” The Bloodborne remaster, for example.
This experiment might potentially set a dangerous precedent by replacing voice actors if it ever gets polished enough to do so – something the industry is worried about. What gives the fears more weight is the fact companies like NVIDIA and Ubisoft have already presented their versions of AI-powered NPCs.
Now, I wouldn’t be against characters who can talk freely about anything, but this tech needs to be refined, and the problem of actors losing their jobs must be resolved. Moreover, I think we should fix more important game issues first before introducing talking heads.
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