
Speaking to Genki, Dumont commented on several gameplay mechanics showcased in AC Shadows’ trailers, reaffirming that features such as light and shadow stealth, the ability to go prone, a grappling hook, the observe mechanic, a spy network system, seasons, weather systems, and the night-and-day cycle will all be present in the game.
One particular mechanic the director highlighted is the dynamic cutting system, which allows players to cut precisely where their sword lands – influencing the environment and, by extension, gameplay – and, from Dumont’s description, sounds an awful lot like a pastiche based on the signature mechanic from the 2013 cyborg-ninja simulator, Metal Gear Rising: Revengeance.
Discussing the game as a whole, Dumont mentioned that Shadows was inspired by 13 Assassins, Sekigahara, Zatoichi, and Akira Kurosawa films. The game will take 30 to 40 hours to complete, or over 80 if you’re into completing side quests and miscellaneous tasks scattered across the map. Unsurprisingly, post-launch updates are planned, with the team considering adding New Game+ and other modes based on player demand. Performance-wise, Shadows will feature Performance (60 FPS) and Quality (30 FPS) modes on PS5 and Xbox Series X, with a PS5 Pro Enhanced version coming later to combine the best of both.
When asked about the controversy that has followed the game since its early days, the director refused to address any of the debacles, including the latest ones such as a viral clip showing Yasuke destroying the interior of Itatehyozu Shrine, which did not sit well with shrine officials, saying that the team is focused on the development process and wants to “show Japanese fans the effort they put into the game.”
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