‘Marvel Rivals’ Season 1.5 Release Time, Plus The Thing And Human Torch Movesets

Players are itching to get their hands on two new Marvel Rivals heroes as the second half of season 1 begins, the last two members of the Fantastic Four, The Thing and The Human Torch.

We’ve known the date, tomorrow, Friday, February 21, but we also know the release time based on daily reset. The release time for season 1.5 is:

  • 12 AM PST on Feb. 21 for the West Coast (Americas)
  • 3 AM EST on Feb. 21 for the East Coast (Americas)
  • 8 AM GMT on Feb. 21 for the UK
  • 9 AM CET on Feb. 21 for France and Western Europe
  • 5 PM JST on Feb. 21 for Tokyo

So no, even the West Coast of the US does not get to play earlier on Thursday night as sometimes happens with seasonal launches. And in my time zone, as eager as I am to get my hands on the new half-season, I ain’t waking up at 3 AM to do so.

If you want to get a head start on what these new characters can do, here’s their movesets:

THE THING

  • ROCKY JAB (Normal attack) – Rapidly punch forward.
  • CLOBBERIN’ TIME (Ultimate) – Uses immense power to launch all enemies in front of you into the air.
  • STONE HAYMAKER (Right Click) – Deliver a devastating Heavy Blow.
  • YANCY STREET CHARGE (Shift, mobility) – Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities.
  • EMBATTLED LEAP (E) – Jump towards your ally and apply damage reduction to both of you.
  • UNYIELDING WILL (Passive) – Immune to launch up, knockback, and other displacement effects.

THE HUMAN TORCH

  • FIRE CLUSTER (Normal attack) – Launch forward a cluster of splitting fireballs.
  • SUPERNOVA (Ultimate) -Explode with cosmic fire to deal damage to enemies within range and enter Supernova state. While in Supernova state, Blazing Blast will transform into Flame Tornado, and Plasma Body can be activated without any cost.
  • BLAZING BLAST (Right click) – Launch a fireball to deal damage or create a Flame Field at the targeted area, dealing damage to enemies within.
  • PYRO PRISON (E) – When two or more Flame Fields exist, connect them to form a fire wall that deals one-off high damage to enemies that pass through the wall, or continuous burning damage if the wall exists in an enclosed area.
  • PLASMA BODY (Shift, mobility) – Hold Shift to enter a state of accelerated ascent.
  • FLAMING METEOR (V, mid-air) – Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit.

So, Thing is a lot like Hulk in many ways, smashing through things and protecting allies, minus the Bruce Banner transformation, of course. While Human Torch flies, I don’t think we can classify him as very similar to Iron Man or Storm at all with a totally unique moveset that sounds very cool. Good luck not getting auto-locked out of these guys. See you tomorrow.

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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


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